const ActorParams = {
    // 动作 {index:序号,loop:是否循环}
    actions: {
        walk:     { index: 0,  loop: true  },
        wait:     { index: 1,  loop: true  },
        chant:    { index: 2,  loop: true  },
        guard:    { index: 3,  loop: true  },
        damage:   { index: 4,  loop: false },
        evade:    { index: 5,  loop: false },
        thrust:   { index: 6,  loop: false },
        swing:    { index: 7,  loop: false },
        missile:  { index: 8,  loop: false },
        skill:    { index: 9,  loop: false },
        spell:    { index: 10, loop: false },
        item:     { index: 11, loop: false },
        escape:   { index: 12, loop: true  },
        victory:  { index: 13, loop: true  },
        dying:    { index: 14, loop: true  },
        abnormal: { index: 15, loop: true  },
        sleep:    { index: 16, loop: true  },
        dead:     { index: 17, loop: true  }
    },

    actorMotionParams: {
        FZC:     { row: 4,  col: 2  },
        FZC2:    { row: 4,  col: 2  },
        FZCfr:   { row: 4,  col: 2  },
        FZCfw:   { row: 4,  col: 2  },
        FZCfb:   { row: 4,  col: 2  },
        JGR:     { row: 3,  col: 3  },
        WJ:      { row: 4,  col: 2  },
        ZSZ:     { row: 4,  col: 2  }
    },

    actorMotionMapping: {
        FZC:   [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],
        FZC2:  [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],
        FZCfw: [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],
        FZCfr: [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],
        FZCfb: [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],

        JGR:   [[1,2],      [1,2],      [1], 
                [3],        [2],        [2],
                [7,8,9],    [4,5,5],    [6,6,6],
                [5,5,5],    [5,5,5],    [5,5,5],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],

        WJ:    [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]],

        ZSZ:   [[1,2],      [1,2],      [5], 
                [7],        [2],        [2],
                [3,4,4],    [3,4,4],    [3,4,4],
                [5,6,6],    [5,6,6],    [5,6,6],
                [2],        [0],        [1,2],
                [1,2],      [2],        [0]]
    },
    actorMotionSpeed: {
        FZC:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],
        FZC2:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],
        FZCfw:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],
        FZCfr:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],
        FZCfb:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],

        JGR:   [24,24,24,
                24,24,24,
                10,12,12,
                12,12,12,
                24,24,24,
                24,24,24],

        WJ:    [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24],

        ZSZ:   [24,24,24,
                24,24,24,
                12,12,12,
                12,12,12,
                24,24,24,
                24,24,24]
    }
}

export { ActorParams }